4. Capabilities<\/strong><\/h3>\n\n\n\nWinner: Inventor<\/span><\/strong><\/p>\n\n\n\nFusion360 is neck-and-neck in many areas with Inventor, when all things are considered. However, Inventor tends to be a little more flexible and has fewer limitations than Fusion 360.<\/p>\n\n\n\n
One of the most significant areas of distinction is Inventor’s greater customizability. Everything is more customizable in Inventor. Larger companies tend to prefer more customizability than smaller companies or hobbyists.<\/p>\n\n\n\n
5. Parts Library<\/strong><\/h3>\n\n\n\nWinner: Inventor<\/span><\/strong><\/p>\n\n\n\nOne of the most significant criticisms I’ve seen regarding Fusion360 is possibly the most crucial. I’m not sure if things have changed recently, but according to my research, Fusion360’s parts library is lacking significantly versus that of Inventor.<\/p>\n\n\n\n
If you are going to produce a product, you need to utilize many standard parts such as wiring, springs, screws, bolts, screw holes, etc. Without the ability to quickly pop in the necessary standard connectors, your idea will have trouble becoming a reality.<\/p>\n\n\n\n
6. Assembly<\/strong><\/h3>\n\n\n\nWinner: Inventor<\/span><\/strong><\/p>\n\n\n\nAn assembly is when you take all the little parts you’ve modeled for a particular product and put them all together in their proper place. Inventor and Fusion360 both produce great assemblies, complete with easily programable constraints and relationships.<\/p>\n\n\n\n
A “constraint” would be, for example, making two faces of a part parallel with one another, no matter where they are moved. It is satisfying to watch all the parts click together on, say, a dirt bike, and then see the front wheel turn as you move the handlebars.<\/p>\n\n\n\n
(Inventor Assembly shown below)<\/p>\n\n\n\n